The CS Major Haunted House
March 19, 2019
Enter: the CS major haunted house.
- 241. Data structures. Severed limbs hanging from linked list chains.
- 243. Discrete structures. You have to jump through a flaming hoop of big-O notation. (It's n log n, the scariest kind.)
- 301. Software dev. The weedout course of the major, its central project has you implementing a maze game. Guest appearance from Professor Kemper.
- 303. Algorithms. Binary tree forest fire.
- 304. Computer organization. Assembly.
- 312. Principles of programming languages. A stack frame getting beheaded in a guillotine.
- Animation. We're safe! Safe at last! Finally!
- ...wait... what's happening? What? What?
- FINITE AUTOMATA. THE FINAL BOSS BATTLE OF THE MAJOR. ALAN TURING GLARES AT YOU WHILE MY GPA DROPS AND DROPS AND DROPS AND DROPS AND
This was a fun storyboard to draw:
The principles of animation I showcased best:
- Ease in / ease out.The camera is animated with a combination of motion paths and keyframes - every single keyframe transition (really!) is eased in and out.
- Overlapping action.Translations and rotations overlap to give more natural motion. The alternative would be something like: slide to the right. Then turn to the left. Take it back now y'all. Five hops this time. I want natural camera movement, not... that.
- Arcs.This is partially a natural consequence of using ease in / ease out and overlapping action together, and partially intentional, but the camera does arc and swoop its way through space.
Still pictures won't do these justice, so go watch the durned video again, or look at my graph editor:
I could work on my staging - the timing of how long I spend on each focal point could be tweaked more. But, like, I spent twelve hours on this stupid thing - it was meant to be fifteen seconds, tops, and I ended up with over two minutes of pure animated hatred towards my major, so...
I'm a happy guy.
Except when I'm in CS classes.